Eric KlempnauerSoftware Engineer & Architect

Stratum AI

Full Stack Software Engineer

August 2025 to October 2025

Worked with the team to drive forward development of our platform to engage with clients and bring innovation to the mining industry. Focused day to day on producing effective features that target the specific needs of the industry and our clients.

  • Developed a React front-end to integrate with back-end API’s and a Unity based 3D visualization with intercommunication via an event-based system.
  • Worked on a Python back-end developed with FastAPI to enable integration with front-end workflows based on data output from Beam-based AI agents.
  • Performed data processing in Python to reduce output complexity for specific front-end use cases and to reduce load times for users.
  • Reviewed and tested contributions by other developers and provided guidance and feedback to ensure commitment to quality.
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VizworX Inc.

Senior Software Engineer & VP of Technology

May 2019 to August 2025

Acted as a Team Lead across multiple projects, including filling the role of a technical architect performing system design tasks:

  • Extensive work with D3.js and other charting libraries like Apache Charts for visualization of large volume and real-time data sets.
  • Developed application dashboards from real-time, high-volume data across various client projects using microservice architecture for scalability and to handle over 5+ million data points per day.
  • Processing DICOM medical imaging using React, Three.JS, Ruby, and MATLAB.
  • Visualization of geo-spatial and satellite data in React with Three.JS.
  • Team lead for a custom auction platform, from initial system design to implementation using Next.JS, React, Express, and Socket.IO.
  • Acted as team lead, architect, and developer for a field data collection application for mobile and desktop. Built with React, React Native and a GraphQL back-end API supporting both platforms.
  • Contributed to a multi-tenant visualization for digital collections and galleries of content for artwork, collectibles, and information.
  • Multi-tenant video streaming platform with payment and subscription logic unique to each tenant, currently in beta and not released. Responsible for system design, infrastructure planning, and development.

Promoted to the position of Director of Technology (December 2021) and then to VP of Technology (December 2023). Supported the organization in existing Team Lead duties as well as:

  • Drove standardization of GitLab CI/CD pipelines to deploy review and testing environments across 10+ web-application projects.
  • Defined new cyber-security policies and implemented training and phishing simulations to improve awareness of cyber-security threats.
  • Supported sales process by creating estimates for projects ranging from $50,000 to $10 million in scope.
  • Created guidelines for our teams to move from JIRA to GitLab project management, reducing monthly company overhead for software licenses.
  • Audited and reduced AWS costs for the company by $4000+ per month.
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Arelith

Software Engineer and Administrator

January 2022 to Present

Arelith is a long-running, volunteer-based, community-maintained MMORPG server for Neverwinter Nights (2k+ monthly unique users). The server has existed for nearly as long as Neverwinter Nights has been released and I have been supporting them since 2022.

Highlights

  • Support servers and systems to ensure performance for peak in-game traffic of over 300 concurrent players, across five servers.
  • Serve as developer of a robust Player and Dungeon Master web application to provide extensive functionality, named “The Astrolabe”. It includes a ticketing system, role-based access control, online player tracking from real-time game data and related information resources. The ticketing system manages 2000+ tickets per year by ~10 volunteer dungeon masters.
  • Contribute in-game features using NWScript (C-based programming language for Neverwinter Nights) to expand our game servers.
  • Since 2023, I have been part of the server’s leadership team, helping manage our developers, designers, area artists, and dungeon masters.

In addition, our server has been featured in some notable news articles over the years:

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Upanup Studios

Developer

June 2017 to April 2019

At Upanup Studios I worked together with a wide range of designers and developers creating custom websites and applications for large municipalities in Canada. This work gave me many opportunities for growth in my skills and required paying special attention to accessibility, grounding my work in the needs of users.

  • Created robust applications for the residents and staff of large Canadian municipalities, such as the City of Grande Prairie.
  • Drove adoption of new workflows and automation pipelines for the team, through Git and GitHub.
  • Led the adoption of package management tools at the company, such as NPM and Composer to improve our project maintainability, including writing internal documentation on the use of these new tools.
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Joey's Franchise Group

Developer

June 2013 to May 2017

My time at Joey's Franchise Group gave me many opportunities due to my position as the primary developer for the organization. This allowed me to tailor my work more directly and take chances to create applications that met the specific needs of the company.

In addition, with the number of unique companies that were part of Joey's Franchise Group at the time I was able to learn about numerous industries from the food industry to barber shops.

  • Designed and developed web applications and websites for 8+ unique organizations across various industries.
  • Developed a Node.js Digital Menu Board system for their restaurants, running on Raspberry Pis as a remotely managed, distributed IoT system.
  • Deployed and monitored multiple servers for up-time, maintenance, and security using Ansible and Command Line tools.
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