As part of my work for the Arelith Persistent World server of Neverwinter Nights, where I volunteer my time as an administrator, I have been creating a software application for our players and staff. This application now hosts a wide range of tools for players to engage with the server and learn more about the game while also consisting of tools for staff to manage and moderate our players.
Over my time at VizworX, I and other team members have worked on a large multi-tenant application in the development of a product for Studio.Energy (previously Energyphile). As a team we developed this application using a stack of React, Node.JS, Express, and GraphQL and have managed ongoing maintenance and handling technical debt over the 5+ years it has been developed at VizworX.
Working with the team to drive forward development of our platform to engage with clients and bring innovation to the mining industry. Staying focused day to day on producing effective features that target the specific needs of the industry and our clients.
Supported VizworX as a Senior Software Engineer, Team Lead, and VP. I specialized in end-to-end development of custom software applications and complex data visualizations. Over my years at the organization I guided teams through architecting, developing, and deploying multiple products for our clients in various industries.
Hey! I'm Eric Klempnauer and I am a Software Engineer with years of experience developing products for a wide range of clients. In my work, I act as an architect and technical lead for projects ranging from visualizations to streaming platforms. My broad range of experience has allowed me to work with various cloud providers including AWS, Azure, and more. I often focus on deploying with an aim for scalability, focusing on Dockerization, Kubernetes, and Infrastructure-as-Code whenever possible. At the end of the day, I consider myself a continuous learner, while I have my areas of expertise, I am always eager to learn new things and push the boundaries with my team.